A lone adventurer stands between misty floating islands and a fiery underworld rift.

Godot action-RPG prototype

Aethelgard

Death is not the end. It is the next layer down.

A dark fantasy action-RPG prototype where each death pushes the soul deeper through hostile layers above Hell. Touch anchors, spend posture carefully, burn enemies with Pyric magic, and decide how much risk your run can carry.

Engine Godot 4.6.3
Current Build Playable prototype
Demo Flow Whisperveil to Burning Index
Next Big Need Real art, SFX, deeper combat

The setting

Nine layers above Hell.

The current demo starts in Whisperveil, a pale first layer of floating islands, fog, wind bridges, and half-remembered records. The compressed prototype then drops into the Burning Index, a fire-lit bureaucratic hell where names, debts, and causes of death are catalogued like property.

The full game direction is larger: nine layers stacked above Hell, soul anchors, hidden tether pressure, multiple Aspects, and harsher consequences as the player is driven closer to the bottom.

Current playable route

Prototype demo loop

01

Wake in Whisperveil

Move across blockout islands, touch soul anchors, read lore, and test third-person movement.

02

Cross the tear

Reach the exit rift or die once. Either path moves the run into the Burning Index demo layer.

03

Fight the Cataloguer

Use melee, Pyric Bolt, Pyric Wake, pickups, and posture management to clear the Warden gate.

04

Win or lose the soul

Force the Warden gate for the victory screen. Die in the Burning Index and the run reaches permadeath.

Implemented systems

Built enough to test the feel.

Posture Combat

Sprint, dodge, attacks, and spells all pull from posture, so panic has a cost.

Death Descent

The demo compresses the full layer descent into Whisperveil, Burning Index, and permadeath.

Soul Anchors

Checkpoint anchors save local run state, vitals, lore discoveries, and death count.

Pyric Aspect

Pyric Bolt gives ranged pressure. Pyric Wake leaves a burning field for area control.

Readable Testing

HUD prompts, lore panels, enemy HP labels, pickups, breadcrumbs, and victory/death screens are in.

Multiplayer Later

The networking file is only a scaffold right now. The current target is a clean solo prototype.

Layer preview

Layer 1 - Whisperveil

Pale fog, broken islands, wind bridges, memory fragments, and the first test of the run.

Closed beta

Get on the first tester list.

Aethelgard is still early. The closed beta list is for people who want to test rough builds, report bugs, and help shape the combat, layers, and death rules before the game is polished.

Playtest controls

Keyboard and mouse

WASDMove
SpaceJump
ShiftSprint
CtrlDodge
LMBLight attack
QHeavy attack
RMBOrbit camera
WheelZoom camera
1Pyric Bolt
2Pyric Wake
EInteract
EscRelease mouse / close lore