Wake in Whisperveil
Move across blockout islands, touch soul anchors, read lore, and test third-person movement.
Godot action-RPG prototype
Death is not the end. It is the next layer down.
A dark fantasy action-RPG prototype where each death pushes the soul deeper through hostile layers above Hell. Touch anchors, spend posture carefully, burn enemies with Pyric magic, and decide how much risk your run can carry.
The setting
The current demo starts in Whisperveil, a pale first layer of floating islands, fog, wind bridges, and half-remembered records. The compressed prototype then drops into the Burning Index, a fire-lit bureaucratic hell where names, debts, and causes of death are catalogued like property.
The full game direction is larger: nine layers stacked above Hell, soul anchors, hidden tether pressure, multiple Aspects, and harsher consequences as the player is driven closer to the bottom.
Current playable route
Move across blockout islands, touch soul anchors, read lore, and test third-person movement.
Reach the exit rift or die once. Either path moves the run into the Burning Index demo layer.
Use melee, Pyric Bolt, Pyric Wake, pickups, and posture management to clear the Warden gate.
Force the Warden gate for the victory screen. Die in the Burning Index and the run reaches permadeath.
Implemented systems
Sprint, dodge, attacks, and spells all pull from posture, so panic has a cost.
The demo compresses the full layer descent into Whisperveil, Burning Index, and permadeath.
Checkpoint anchors save local run state, vitals, lore discoveries, and death count.
Pyric Bolt gives ranged pressure. Pyric Wake leaves a burning field for area control.
HUD prompts, lore panels, enemy HP labels, pickups, breadcrumbs, and victory/death screens are in.
The networking file is only a scaffold right now. The current target is a clean solo prototype.
Layer preview
Pale fog, broken islands, wind bridges, memory fragments, and the first test of the run.
Closed beta
Aethelgard is still early. The closed beta list is for people who want to test rough builds, report bugs, and help shape the combat, layers, and death rules before the game is polished.
Playtest controls